home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
MacWorld 1998 January
/
Macworld (1998-01).dmg
/
Games World
/
For Quake
/
sgc6
/
sgc6.txt
< prev
Wrap
Text File
|
1997-01-26
|
2KB
|
64 lines
================================================================
Title : Notlob's Castle
Filename : sgc6.bsp
Author : Steve Clarke
Email Address : steve-gc@dircon.co.uk
Description : Full Quake map.
Additional Credits to : Monty the cat for keeping me warm,
WorldCraft for the great product,
But mostly NJHARDHAT & Reaper
for their Beta Testing.
Notlob's Quake Page: www.users.dircon.co.uk/~steve-gc/qindex.html
================================================================
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : Yes - Up to 8 Players
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : WorldCraft
Known Bugs : None that I know of, but let me know!
Build Time : A month or two on & off.
Texture Wad used : Medieval
Compile machine : P90 w/ 32MB RAM
QBSP Time : 634 secs
Light (-extra) Time : 1636 secs
VIS Time : 3644 secs
Brushes : 1175
Entities : 567
Models : 82
* Other Info *
You start outside the Castle Gate.
Fight your way through the Gate Lodge to Open the Portcullis
Wander down into the dank forbidden Castle and collect the Gold Key
Take the Pater Noster back up to the Gold Door and solve the puzzle to finish
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. That includes you, Actura!
(c) Steve Clarke, SgSystems 1996.